First, let's take a look to the settings you get as you launch the server at its first time.
#Minecraft server properties
#Wed May 03 16:48:18 CEST 2017
max-tick-time=60000
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=0
enable-query=false
player-idle-timeout=0
difficulty=1
spawn-monsters=true
op-permission-level=4
announce-player-achievements=true
pvp=true
snooper-enabled=true
level-type=DEFAULT
hardcore=false
enable-command-block=false
max-players=20
network-compression-threshold=256
resource-pack-sha1=
max-world-size=29999984
server-port=25565
server-ip=
spawn-npcs=true
allow-flight=false
level-name=world
view-distance=10
resource-pack=
spawn-animals=true
white-list=false
generate-structures=true
online-mode=true
max-build-height=256
level-seed=
prevent-proxy-connections=false
enable-rcon=false
motd=A Minecraft Server
And now let's talk about what is each setting and value:
max-tick-time | The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message |
generator-settings | The settings used to customize world generation. See Superflat and Customized for possible settings and examples. |
force-gamemode | Force players to join in the default game mode.
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allow-nether | Allows players to travel to the Nether.
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gamemode | Defines the mode of gameplay.
| enable-query | Enables GameSpy4 protocol server listener. Used to get information about server. | player-idle-timeout | If non-zero, players are kicked from the server if they are idle for more than that many minutes. Note: Idle time is reset when the server receives one of the following packets:
| difficulty | Defines the difficulty (such as damage dealt by mobs and the way hunger and poison affects players) of the server.
| spawn-monsters | Determines if monsters will be spawned.
This setting has no effect if difficulty = 0 (peaceful). If difficulty is not = 0, a monster can still spawn from a Monster Spawner.Tip: if you have major lag, turn this off/set to false. | op-permission-level | Sets the default permission level for ops when using /op. All levels inherit abilities and commands from levels before them.
| announce-player-achievements | Allows server to announce when a player gets an achievement. (True /False) | pvp | Enable PvP on the server. Players shooting themselves with arrows will only receive damage if PvP is enabled.
| snooper-enabled | Sets whether the server sends snoop data regularly to http://snoop.minecraft.net.
| level-type | Determines the type of map that is generated.
| hardcore | If set to true, players will be set to spectator mode if they die. | enable-command-block | Enables command blocks | max-players | The maximum number of players that can play on the server at the same time. Note that if more players are on the server it will use more resources. Note also, op player connections are not supposed to count against the max players, but ops currently cannot join a full server. Extremely large values for this field result in the client-side user list being broken. | network-compression-threshold | By default it allows packets that are n-1 bytes big to go normally, but a packet that n bytes or more will be compressed down. So, lower number means more compression but compressing small amounts of bytes might actually end up with a larger result than what went in.
| resource-pack-sha1 | Optional SHA-1 digest of the resource pack, in lowercase hexadecimal. It's recommended to specify this. This is not yet used to verify the integrity of the resource pack, but improves the effectiveness and reliability of caching. | max-world-size | This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain. Setting the world border bigger causes the commands to complete successfully but the actual border will not move past this block limit. Setting the max-world-size higher than the default doesn't appear to do anything.Examples: | server-port | Changes the port the server is hosting (listening) on. This port must be forwarded if the server is hosted in a network using NAT (If you have a home router/firewall). | server-ip | Set this if you want the server to bind to a particular IP. It is strongly recommended that you leave server-ip blank! Set to blank, or the IP you want your server to run (listen) on. | spawn-npcs | Determines whether villagers will be spawned.
| allow-flight | Allows users to use flight on your server while in Survival mode, if they have a mod that provides flight installed. With allow-flight enabled, griefers will possibly be more common, because it will make their work easier. In Creative mode this has no effect.
| level-name | The "level-name" value will be used as the world name and its folder name. You may also copy your saved game folder here, and change the name to the same as that folder's to load it instead. Characters such as ' (apostrophe) may need to be escaped by adding a backslash before them. | view-distance | Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter). It determines the server-side viewing distance. (see Render distance) 10 is the default/recommended. If you have major lag, reduce this value. | resource-pack | Optional URI to a resource pack. The player may choose to use it. | spawn-animals | Determines if animals will be able to spawn.
| white-list | Enables a whitelist on the server. With a whitelist enabled, users not on the whitelist will be unable to connect. Intended for private servers, such as those for real-life friends or strangers carefully selected via an application process, for example.
Note: Ops are automatically white listed, and there is no need to add them to the whitelist. | generate-structures | Defines whether structures (such as villages) will be generated.
Note: Dungeons will still generate if this is set to false. | online-mode | Server checks connecting players against Minecraft's account database. Only set this to false if your server is not connected to the Internet. Hackers with fake accounts can connect if this is set to false! If minecraft.net is down or inaccessible, no players will be able to connect if this is set to true. Setting this variable to off purposely is called "cracking" a server, and servers that are presently with online mode off are called "cracked" servers, allowing players with unlicensed copies of Minecraft to join.
| max-build-height | The maximum height in which building is allowed. Terrain may still naturally generate above a low height limit. | level-seed | Add a seed for your world, as in Singleplayer. | prevent-proxy-connections | If the ISP/AS sent from the server is different from the one from Mojang's authentication server, the player is kicked
| enable-rcon | Enables remote access to the server console. | motd | This is the message that is displayed in the server list of the client, below the name.
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Hope this have helped you on anyway possible, post if it was or the difficulties you have found
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